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Music Playing; But Screen Is Blank. Pygame help!!!

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 import pygame , sys import random from pygame import * size=[500,500] pygame.init() screen=pygame.display.set_mode(size) # Colours LIME = (0,255,0) RED = (255, 0, 0) BLACK = (0,0,0) PINK = (255,102,178) SALMON = (255,192,203) WHITE = (255,255,255) LIGHT_PINK = (255, 181, 197) SKY_BLUE = (176, 226, 255) PURPLE = (104, 34, 139) screen.fill(BLACK) # Width and Height of game box width=50 height=50 # Margin between each cell margin = 5 #Loop until the user clicks the close button. done=False # Used to manage how fast the screen updates clock=pygame.time.Clock() #-------------------- MUSIC------------------------- pygame.mixer.init(frequency=22050, size=-16, channels=2, buffer=4096) print "Mixer settings", pygame.mixer.get_init() print "Mixer channels", pygame.mixer.get_num_channels() pygame.mixer.music.set_volume(1.0) pygame.mixer.music.load("Wings.wav") pygame.mixer.music.play() clock = pygame.time.Clock() while pygame.mixer.music.get_busy(): # check if playback has finished clock.tick(30) # INSTRUCTIONS!!!!!!!!! # This is a font we use to draw text on the screen (size 36) font = pygame.font.SysFont("Times New Roman",30) mmfont = pygame.font.SysFont("Times New Roman",45) display_instructions = True instruction_page = 1 # -------- Instruction Page Loop ----------- while done==False and display_instructions: for event in pygame.event.get(): # User did something if event.type == pygame.QUIT: # If user clicked close done=True # Flag that we are done so we exit this loop if event.type == pygame.MOUSEBUTTONDOWN: instruction_page += 1 if instruction_page == 3: display_instructions = False # Set the screen background screen.fill(BLACK) if instruction_page == 1: # Draw instructions, page 1 # This could also load an image created in another program. # That could be both easier and more flexible. text=font.render("Welcome to Spatial Recall: ", True, PURPLE) screen.blit(text, [10, 10]) text=font.render("The game that tests your memory!!!", True, WHITE) screen.blit(text, [10, 50]) text=mmfont.render("Click for instructions", True, RED) screen.blit(text, [40, 150]) if instruction_page == 2: # Draw instructions, page 2 text=font.render("This is how the game goes: The", True, WHITE) screen.blit(text, [10, 10]) text=font.render("computer is going to flash some green", True, WHITE) screen.blit(text, [10, 40]) text=font.render("boxes at random positions. It's", True, WHITE) screen.blit(text, [10, 70]) text=font.render("up to you to decide where you", True, WHITE) screen.blit(text, [10, 100]) text=font.render("think they are hidden.", True, WHITE) screen.blit(text, [10, 130]) text=font.render("Good Luck!!.", True, PURPLE) screen.blit(text, [20, 180]) text=mmfont.render("PLAY GAME", True, RED) screen.blit(text, [120, 330]) # Limit to 20 frames per second clock.tick(20) # Go ahead and update the screen with what we've drawn. pygame.display.flip() width=50 height=50 # Margin between each cell margin = 5 coord=[] # Create a 2 dimensional array. A two dimesional # array is simply a list of lists. grid=[] for row in range(20): # Add an empty array that will hold each cell # in this row grid.append([]) for column in range(20): grid[row].append(0) # Append a cell # Set row 1, cell 5 to one. (Remember rows and # column numbers start at zero.) grid[1][5] = 0 # Set title of screen pygame.display.set_caption("Spatial Recall") #Loop until the user clicks the close button. done=False # Used to manage how fast the screen updates clock=pygame.time.Clock() #draw the grid all pink for row in range(20): for column in range(20): color = LIGHT_PINK pygame.draw.rect(screen,color,[(margin+width)*column + margin,(margin+height)*row+margin,width,height]) pygame.display.flip() ''' #create list of random coodinates x = random.randint(0, 10) y = random.randint(0, 10) ''' #cover pink squares with green squares at the list of coodinates #loop through the list, for every coordinate in list, turn green for i in range(random.randint(2,10)): x = random.randint(2, 10) y = random.randint(2, 10) color = LIME pygame.draw.rect(screen,color,[(margin+width)*y + margin,(margin+height)*x+margin,width,height]) coord.append((x,y)) pygame.display.flip() time.sleep(2) for row in range(20): for column in range(20): color = LIGHT_PINK pygame.draw.rect(screen,color,[(margin+width)*column + margin,(margin+height)*row+margin,width,height]) pygame.display.flip() clock.tick(100) # -------- Main Program Loop ----------- while done==False: for event in pygame.event.get(): # User did something if event.type == pygame.QUIT: # If user clicked close done=True # Flag that we are done so we exit this loop elif event.type == pygame.MOUSEBUTTONDOWN: # User clicks the mouse. Get the position pos = pygame.mouse.get_pos() # Change the x/y screen coordinates to grid coordinates column=pos[0] // (width+margin) row=pos[1] // (height+margin) print coord print [row,column] if (row,column) in coord: color = LIME pygame.draw.rect(screen,color,[(margin+width)*column + margin,(margin+height)*row+margin,width,height]) else: color = RED pygame.draw.rect(screen,color,[(margin+width)*column + margin,(margin+height)*row+margin,width,height]) pygame.display.flip() #x = random.randint(0, 10) #y = random.randint(0, 10) pygame.quit () 

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